The Art of Efficient Farming
Farming is the bread and butter of the carry role. The faster you farm, the earlier you get your key items, and the earlier you can start impacting teamfights and winning the game. A carry with great farming speed can be 1-2 items ahead of the enemy carry, which is often enough to win the game single-handedly.
This guide covers everything from basic last hitting to advanced farming patterns, flash farming techniques, and the eternal question: when do I stop farming and join my team?
Last Hitting: The Foundation
Before you can farm efficiently, you need to master last hitting. Every missed last hit is gold you will never get back.
**Why Last Hitting Matters:** - You only get gold from landing the killing blow on a creep - Each melee creep gives roughly 40-50 gold - Each ranged creep gives roughly 50-60 gold - Missing 3 creeps per wave adds up to hundreds of gold lost over 10 minutes - Good last hitting can make you 20-30% more gold than bad last hitting
**Last Hitting Tips for Carries:**
1. **Practice in demo mode.** Spawn a wave of creeps and practice last hitting for 10 minutes every day. Consistency is key.
2. **Use attack move (A-click).** Press A and click near the creep you want to last hit. This makes your hero automatically attack the nearest enemy unit, which is more reliable than right-clicking individual creeps.
3. **Account for your attack animation.** Every hero has a different attack animation — the time between starting an attack and the damage landing. Practice with your main heroes to learn their timing.
4. **Know your damage.** You should know exactly how much damage your auto-attack does at any given time. This lets you know when a creep is low enough to last hit.
5. **Use abilities to secure last hits.** If you cannot get a last hit with an auto attack, use a spell. But only do this if you have mana to spare — do not waste all your mana farming.
**CS Goals (Creep Score = number of last hits):** - 40 CS at 10 minutes: Beginner - 60 CS at 10 minutes: Intermediate - 80 CS at 10 minutes: Advanced - 90+ CS at 10 minutes: Pro level (with perfect conditions)
These numbers are for lane farm only. If you also farm jungle, you should have more total gold.
Efficient Farming Patterns
Farming patterns refer to the route you take while farming. The goal is to minimize walking time and maximize gold per minute. Here are the most common patterns:
**The Basic Lane-Jungle Pattern:** This is the most common farming pattern for carries. It alternates between lane waves and jungle camps:
1. Clear the lane wave (last hit every creep) 2. Push the wave toward the enemy tower (auto-attack to make it push faster) 3. Walk to the nearest jungle camp and clear it 4. Walk back to lane to catch the next wave 5. Repeat
Why this works: You get both lane farm and jungle farm, maximizing your gold per minute. By pushing the wave before leaving, you ensure the wave will be at your tower when you get back (or at least not lost).
**The Jungle Triangle Pattern:** When the lane is not safe or you cannot push, farm the jungle in a triangle pattern: 1. Start at one jungle camp 2. After clearing it, go to the next closest camp 3. Continue in a triangle or circular pattern through your jungle 4. By the time you finish, the first camp has respawned
Jungle camp respawn time: 1 minute (60 seconds). If you clear a camp at 5:00, it respawns at 6:00.
**The Push-and-Farm Pattern:** When you want to apply pressure: 1. Clear the wave and push it to the enemy tower 2. While the enemy is defending the tower, farm their jungle (if safe) 3. Or farm your jungle while they defend 4. Come back to catch the next wave
This pattern applies pressure and farms at the same time. The enemy has to choose between defending the tower and farming their own jungle.
**Key Principle:** Always be farming. Any time you are walking between places without farming, you are losing potential gold. Good carries fill every second with either farming or moving toward the next thing to farm.
Flash Farming Techniques
Flash farming means farming extremely quickly using abilities and items to clear entire waves and camps instantly. Heroes with area-of-effect abilities or items excel at this.
**Farming Items that Boost Farm Speed:**
- **Battle Fury:** Gives cleave (splash damage) and health/mana regeneration. The single best farming item for melee carries. Cleave lets you hit multiple creeps at once. - **Manta Style:** Creates illusions that help push waves and farm jungle. Illusions tank damage and deal additional damage. - **Mjollnir:** Chain lightning that bounces between enemies. Great for quickly clearing waves and camps. - **Radiance:** Burn aura that damages nearby enemies. Passively farms while you move. - **Desolator:** Armor reduction means you kill creeps faster. - **Boots of Travel:** Teleport to any lane wave instantly. Great for farming multiple lanes.
**Flash Farming Technique for Melee Carries with Battle Fury:** 1. Walk into the middle of the creep wave 2. Attack the melee creeps — the cleave hits all of them 3. The wave melts in seconds 4. Move to the next wave or jungle camp
**Flash Farming Technique for Ranged Carries with Mjollnir:** 1. Attack the first creep in the wave 2. The chain lightning bounces to all nearby creeps 3. The wave dies almost instantly 4. Push and move on
**Flash Farming with Manta Style:** 1. Summon your illusions 2. Send illusions to one camp while you clear another 3. Or send illusions to push a lane while you farm jungle 4. This effectively doubles your farming speed
The key to flash farming is being efficient: clear the wave/camp as fast as possible, then immediately move to the next one. Do not stand around waiting for things to die.
Using Stacked Camps for Massive Farm
Stacked jungle camps are one of the biggest sources of farm for a carry. A single stacked ancient camp can give 1000+ gold if stacked 3-4 times.
**What is Stacking?** Stacking means pulling a neutral camp at the right time so that when the clock ticks to the next minute, a new set of creeps spawns alongside the old ones. You can stack a camp multiple times, creating a giant pile of creeps.
**How Carries Use Stacked Camps:** 1. Your support stacks camps for you during the early and mid game 2. When you have enough items to clear them quickly, you go farm the stacked camps 3. One good stacked camp gives you 2-3 waves worth of gold in seconds 4. You can clear a set of stacked camps and gain a full item's worth of gold
**Tips for Farming Stacked Camps:** - **Wait until you have the right items.** If you are too weak, clearing stacked camps takes too long and is inefficient. Wait for Battle Fury, Mjollnir, or other farming items. - **Know how many stacks you can handle.** Start with 2-3 stacks, work your way up to 4-5. - **Pull them to a good spot.** Sometimes it is better to pull the stacked creeps to an open area where you can use your AoE effectively. - **Use your abilities.** Don't just right-click — use your AoE abilities to clear them faster. - **Communicate with your support.** Ask them to stack specific camps for you. Good supports love stacking.
Stacked ancient camps are the most valuable, but even stacked medium and large camps add up significantly over the course of a game.
Farm vs Fight: The Eternal Question
The most important decision a carry makes is: "Should I keep farming, or should I join my team?" This is a complex question with no easy answer, but here are principles to guide you.
**When You SHOULD Farm (Keep Farming):**
1. **You are about to get a key item.** If you are 30 seconds away from your Black King Bar or your Battle Fury, farm until you get it. That one item makes you twice as useful in fights.
2. **The fight is not important.** If it is a skirmish in the jungle with no objectives on the line, it is usually not worth leaving farm for.
3. **Your team does not need you.** If your team is winning fights without you, keep farming. You getting stronger is more valuable than you joining a winning fight.
4. **You will die if you go.** If the enemy has the advantage and you will just die if you teleport in, do not go. Farm elsewhere.
5. **The wave is perfect.** If there is a big wave pushing toward you and you would lose it by leaving, stay and farm it.
**When You SHOULD Fight (Stop Farming):**
1. **An objective is at stake.** Towers, barracks, Roshan — these are worth fighting for. The gold from objectives benefits the whole team.
2. **Your team needs you.** If your team is getting wiped and you can turn it around, go. But be honest — can you actually turn it around, or will you just die too?
3. **You just hit a power spike.** If you just finished your BKB or your Aghanim's, go fight. That item advantage is exactly when you want to force fights.
4. **It is a guaranteed win.** If you can easily win a fight and take objectives, it is worth the time. A good teamfight win gives more gold than farming.
5. **Your team is 5-man pushing.** If your whole team is grouped and pushing a tower, you should probably be there. 4v5 dives rarely work.
**The Golden Rule:** Only leave farm for guaranteed wins or important objectives. Every second you spend walking to a fight that does not happen is gold you will never get back.
Carry Item Timings and Power Spikes
Understanding your power spikes — the moments when you become much stronger after buying an item — is crucial for carries. It tells you when you should start fighting and when you should keep farming.
**Typical Carry Power Spikes:**
**Early Game (0-15 minutes):** - **Power Treads/Phase Boots:** First real power spike. Attack speed or movement speed makes you farm faster and trade better. - **Wraith Bands/Bracers:** Small but important for survivability and damage. - **First small item (PMS, Stout Shield):** Helps you survive lane.
**Mid Game (15-30 minutes) — The Most Important Spikes:** - **First big item (Battle Fury, Diffusal Blade, Desolator, etc.):** This is when you transition from "just farming" to "actually useful." You can clear waves faster and contribute to fights. - **Black King Bar:** The single biggest power spike for most carries. Spell immunity lets you actually deal damage in teamfights without getting disabled. Get this before fighting seriously. - **Manta Style:** Great offensive and defensive item. Illusions add a lot of damage and the dispel is very useful.
**Late Game (30+ minutes):** - **Butterfly / Daedalus / Satanic:** Big late game items that make you very strong. - **Abyssal Blade:** Hard disable plus damage. Great for locking down key targets. - **Boots of Travel:** Global presence lets you farm multiple lanes and join fights from anywhere. - **Divine Rapier:** Risky but game-ending. Buy only when ahead and the game is almost over.
**Using Power Spikes Effectively:** - Right before you finish a key item, tell your team you are about to get it - Right after you buy it, look for a fight to use it - Do not buy a big item and then go back to farming — that wastes the power spike advantage - The strongest carries know exactly when their power spikes are and force fights during them
Advanced Carry Tips
Here are some advanced tips that separate good carries from great carries:
**1. Manage the Wave** Do not just auto-push every wave. Sometimes you want to freeze the wave near your tower so you can farm safely. Sometimes you want to push it so you can jungle. Control the wave deliberately.
**2. Take Objectives After Fights** After winning a teamfight, take the nearest objective. Tower, barracks, Roshan — whatever is closest. Do not just go back to farming. Objectives win games, not gold.
**3. Split Push When Behind** If your team is behind and cannot win 5v5 fights, split push. Pressure multiple lanes at once. Force the enemy to respond. This creates space and gives you farm at the same time.
**4. Buy Wards (Yes, Even as Carry)** If the support is dead or cannot get to a spot, buy a ward yourself. One ward that prevents a gank saves you 30 seconds of death time. That is way more gold than the ward costs.
**5. Know When to End the Game** When you are ahead, push for the win. Do not keep farming forever. The longer the game goes, the more chance the enemy has to come back. When you have the advantage, end the game.
**6. Stay Alive** This sounds obvious, but dying as a carry is devastating. You lose 30-60 seconds of farming time plus the gold from the death. Play safe when you do not have vision. Do not walk into fog. Do not chase kills into the enemy base.
**7. Look at the Minimap** You should be checking the minimap every few seconds even while farming. Know where enemies are. Know when you are safe and when you need to run.
Questions players ask
How do I farm faster in Dota 2?
Farm faster by: improving last hitting, farming jungle camps between lane waves, using farming items like Battle Fury or Mjollnir, stacking camps before clearing them, and minimizing downtime (not walking around aimlessly).
What are the best farming patterns?
The best farming patterns alternate between lane waves and nearby jungle camps. After pushing a wave, clear the closest jungle camp, then return to catch the next wave. Efficient patterns minimize walking time and maximize gold per minute.
When should I farm vs fight?
Farm when: you are behind on items, your team does not need you, there is a safe wave or camp to farm, and the enemy cannot take an important objective. Fight when: your team needs you for a critical objective, you hit a power spike, or a teamfight is guaranteed to be won.
How do I play carry in Dota 2?
Playing carry means focusing on farming efficiently during the early and mid game, then joining teamfights once you have key items. Your job is to deal the most damage in late game teamfights and take objectives like towers and Roshan.